Storm of War operates a server for DCS Digital Combat Simulator.
The server runs on the OPEN BETA version of DCS.
Server IP Address: 22.214.171.124 (Port 10308)
Required DLC/ DCS Modules: Normandy Map + WW2 assets pack
SRS Channel: sowdcs.ddns.net:5002
Storm of War — Vision
Our vision is to create an immersive environment for World War 2 air combat operations. As far as possible within the limitations of the DCS simulator, we use extensive research and historical sources to create a set of historically minded and compelling scenarios.
Storm of War — Guidelines
Players are expected to adhere to and support the above vision.
Any player who deliberately and repeatedly acts in a way to undermine this vision will be banned. This includes, but is not limited to, deliberately firing on one’s own side, deliberately returning to spectators or disconnecting from the server in the middle of combat (disconnecting once you are stationary on the ground is OK) in order to deprive another player of a “victory” or switching sides during a mission in order to gain an intelligence advantage.
Players are expected to behave in a civil manner towards other players both on the DCS game server and in our Discord server. Abusive language will not be tolerated.
SoW aims to present missions according to two main principles:
1. Historically based mission environment, but working within the limits of DCS and the capacity of the team to develop and code specific work-arounds.
2. Missions and an environment where people who normally prefer single player (PvE) might feel encouraged to try multiplayer. This means making sure that it is possible for players to fly on the server and carry out meaningful tasks without necessarily having to engage with human players – whilst also still providing a strong PvP environment for those who do want that.
There is a RADAR system built into the radio communications menu, for tracking both friendly and hostile aircraft.
Missions on the server have a communications menu item which will give the pilot the current status of the GROUND ATTACK targets for their side. This is accessed from the F10 option in the coms menu. Each target will either show as ACTIVE this means you can consult the brief to get the location, and go attack it, or DESTROYED this means you will be wasting your time with further attacks on that target
It is also possible at very limited locations (airfields well to the rear) to spawn in with an AI wing-man who will fly with you and “help” you out. The spawn points which also provide an AI wing-man are clearly identified in the role selection screen.
For the best experience on the server, players are encouraged to read the mission briefings (provided in game) and to communicate with others, ideally via SRS.
The answer is based on many factors. The main factors is that there were NO active Luftwaffe airfields at all near the front line immediately after the invasion. They had all been long abandoned by June 1944. The fact that a few Antons ARE based near to the front line is already a compromise that has been made in favor of the axis side.For the 10th June to 12th June missions, there are 109K4s and Doras within 7 minutes flying time of the “front line”. This is really not that far, and does not require external fuel tanks at all.Furthermore, as the invasion progresses, in the southwest particularly, players will notice that the German fields actually get close to the action. Or, rather, the action gets closer to the German airfields. This is mainly because the US army push south to St.Lo and beyond was very rapid, and moved faster than the air forces could build air strips
The MW50 restriction only applies to specific airfields and on missions which are set on specific dates. It is not the case that MW50 is carte-blanche “banned” on the SoW server.
The main reason for the selective restriction of is because SoW is trying to make up for Eagle Dynamics lack of historically coherent plane-set the best we can.
Given the “Normandy Campaign” dates when the server’s missions are set, there should not really be ANY 109K4s present at all. However due to the limited plane-set available, the K4 is the only option available to represent the main LW fighter variant – so it would be silly to omit it entirely.
For pre-June 30th 1944 missions MW50 is removed so that the K4s can act as stand ins (as best as possible) for the the 109G6 which SHOULD be there instead. Once June 30th arrives, a limited number of K4s are added to the missions in order to represent the arrive of the 109-G14.
Similarly, there should not be any Doras before September. The fact that those those aircraft are used at all is a compromise in favor of the Axis side, even with the MW50 removed.
As an additional note, mqany top Allied fighters for June 1944 are missing from DCS also, as is the 150 octane fuel that was being used by English-based fighters. If the 109K4 and the 190D9 with MW50 were flying around then there would be (rightly so) howls of displeasure from the Allied side asking for Spitfire 14s (610 country of Chester squadron had spitfire 14s since January 1944, 5 months before the invasion occurred) and 150 Octane fuel in any P51s, P47s and the Spitfire 9s which are not part of the 2nd TAF or 9th AF based in France.
Yes. There are AI aircraft present in order to provide an non-sterile aerial environment. These aircraft are set to carry out semi-realistic tasks, within the limits of DCS. They’re not simply there as cannon fodder, but at the same time they will not drastically influence the overall mission outcomes.
Firstly, not that the aircraft which are fly-able will not be the same in each mission, no will the availability of certain fuel or weapons. It really is worthwhile reading the briefing for each mission to get a handle on this and not be surprised.
1. The 109-K4 and the 190-D9 are only available in our Normandy missions because the aircraft we really want are not there (109-G6 and 190-F8). They are acting as interim stand-ins for the historical modules.
2. The P51 variant we have and the P47 variants we have are only there because the variants we really want are not there either, or because we cannot remove the couple of minor bits of kit (such as gunsights etc) that are later additions
3. We know the Dora is a bit of an outlier right now. We have the Anton , which is the correct machine. However, we have kept the Dora in the server mainly because we really need the air-frames on the blue side. There’s just not enough variation in what is available still. And the Anton is so . . . disappointing still (as at October 2021). The keen eyed will have noticed that the Dora is also only available at the rear most bases, so it comes with the travel-time reinforce penalties. The plan is to do away with the Dora at some point, but I might walk it slowly off the server, reducing numbers over time, and then only having it show up in August missions just prior to the Closing of the Falaise pocket, if we ever manage to build those missions. The Dora gives us far more to think about than any other air-frame, even without MW50. The K4 is actually an easy one, as we do not have the proper alternative to replace it with.
4. It would suck though if we only had the Spit IX and Anton (and maybe mozzie)
5. MW50 for the K4 in the late missions is there because it is one of the very few things we can do with the plane-set to show a transition over time. We do similar with the allied ordnance. I think it’s cool to, over time, introduce new kit as history moves forward. If we could do that with 109 G6 -> 109 G6 with MW50 -> 109-G14 then I would instead
6. 150 octane was NOT deployed by the forces in France, but was used by the 8th AF. It would be consistent, IF WE HAD IT, to have a couple of spawns somewhere like Chailey with 150 octane P51s. Similar would apply to Spit 14s. But we don’t have that fuel, the the question is moot.
Both the Normandy map and the WW2 assets pack are required to fly on the server.
No. Customs skins were enabled once upon a time, but people started using all sorts of inappropriate ones like the Japanese skins on the FW-190A8. Server Admins go to great lengths to individually select the skin for every single aircraft, based on the best fit to historical (and some other need like aircraft numbering)
For example, 2nd TAF aircraft should use invasion stripes etc. and three should not be any desert or winter skins flying around. Finally none of the skins that are on the server have baked on Number/ Letters so people can customize those instead. This further restricts the number of skins that are “usable”
ED recently updated the aircraft engine temperature management which means that it can take from 5 to 10 minutes to warm up the Anton. Whilst some other aircraft also require warm up, the Anton is the one aircraft with these significantly long warm up times.
Given that ground crews had the task of pre-warming aircraft at front line airfields, we have chosen to start these aircraft in a hot state. Unfortunately DCS does not allow for pre-warmed aircraft with their engines shut off. In order to approximate this condition, the aircraft spawn with empty fuel tanks. The engines will shut off before the player is able to taxy forward, requiring a refuel and full start sequence.
This reduced the pre-taxy time from a minimum of 5 minutes down to about one minute.
For the allies in particular, not every spawn air-field will have every weapon type available. It is therefore critical that you read each mission briefing to confirm where the ordnance can be obtained from.
Based on the research done by the mission designers it is apparent that.
1. The first air-to.ground bombing missions carried out from allied aircraft based in France occurred on or about June 15th 1944. On missions which pre-date June 15th, no bombs or rockets are available at the French ALGs.
2. HVAR rockets were first used by P47s in Europe on July 15 1944. Prior to that date only M8 tube rockets are available for the P47s. HVARs are not to be used by P51s at all.
Die Antwort beruht auf vielen Faktoren. Der wichtigste Faktor ist, dass es unmittelbar nach der Invasion keine aktiven Luftwaffenflugplätze in der Nähe der Frontlinie gab. Sie waren alle im Juni 1944 längst aufgegeben worden. Die Tatsache, dass einige wenige Antons in der Nähe der Frontlinie stationiert sind, ist bereits ein Kompromiss, der zugunsten der Axis-seite gemacht wurde.
Für die Einsätze vom 10. Juni bis 12. Juni gibt es 109K4 und Doras innerhalb von 7 Minuten Flugzeit von der “Frontlinie”. Das ist wirklich nicht so weit, und es werden überhaupt keine externen Treibstofftanks benötigt.
Außerdem werden die Spieler im Laufe der Invasion, insbesondere im Südwesten, feststellen, dass die deutschen Felder tatsächlich nahe an das Geschehen heranrücken. Oder, besser gesagt, die Aktion kommt näher an die deutschen Flugplätze heran. Das liegt vor allem daran, dass die US-Armee sehr schnell nach Süden bis nach St.Lo und darüber hinaus vorstieß und sich schneller bewegte, als die allied air forces flughafen bauen konnten
Die Hauptgründe dafür sind, dass SoW versucht, den Mangel an historisch kohärenten Flugzeugen von Eagle Dynamics auszugleichen – und zwar so gut wie möglich.
Ja, es sind KI-Flugzeuge vorhanden, um eine unsterile Luftumgebung zu schaffen. Diese Flugzeuge sind dafür vorgesehen, innerhalb der Grenzen des DCS semi-realistische Aufgaben zu erfüllen. Sie sind nicht einfach nur als Kanonenfutter da, aber gleichzeitig werden sie das Gesamtergebnis der Mission nicht drastisch beeinflussen.
Verfügbarkeit von bestimmten Treibstoffen oder Waffen. Es lohnt sich wirklich, das Briefing für jede Mission zu lesen, um dies in den Griff zu bekommen und nicht überrascht zu werden.
Sowohl die Normandie-Karte als auch das WW2-Assets-Pack werden benötigt, um auf dem Server zu fliegen.
Nein. Customs Skins waren einmal aktiviert, aber die Leute fingen an, alle möglichen unpassenden Skins zu verwenden, wie die japanischen Skins auf der FW-190A8. Die Server-Admins geben sich große Mühe, den Skin für jedes einzelne Flugzeug individuell auszuwählen, basierend auf der besten Anpassung an die Historie (und einigen anderen Notwendigkeiten wie der Flugzeugnummerierung)
Zum Beispiel sollten 2. TAF-Flugzeuge Invasionsstreifen etc. verwenden und 3. sollten keine Wüsten- oder Winter-Skins herumfliegen. Schließlich hat keiner der Skins, die auf dem Server sind, baked-on Nummern/Buchstaben, so dass die Leute diese stattdessen anpassen können. Dies schränkt die Anzahl der “nutzbaren” Skins weiter ein.
ED hat kürzlich das Temperaturmanagement des Flugzeugtriebwerks aktualisiert, was bedeutet, dass das Aufwärmen der Anton zwischen 5 und 10 Minuten dauern kann. Während einige andere Flugzeuge ebenfalls aufgewärmt werden müssen, ist die Anton das einzige Flugzeug mit diesen signifikant langen Aufwärmzeiten.
In Anbetracht der Tatsache, dass das Bodenpersonal die Aufgabe hatte, die Flugzeuge auf den Flugplätzen an der Frontlinie vorzuwärmen, haben wir uns dafür entschieden, diese Flugzeuge in einem heißen Zustand zu starten. Leider ist es in DCS nicht möglich, vorgewärmte Flugzeuge mit abgeschalteten Triebwerken zu starten. Um diesen Zustand zu simulieren, spawnen die Flugzeuge mit leeren Tanks. Die Triebwerke werden abgeschaltet, bevor der Spieler vorwärts rollen kann, so dass eine Betankungs- und vollständige Startsequenz erforderlich ist.
Dadurch wurde die Vortaxi-Zeit von mindestens 5 Minuten auf etwa eine Minute reduziert.