Storm of War

A ship slipped through the darkness, strong and proud and free,
Yet her wake was a ribbon of moonlight, over the purple sea,
The aircraft dived, the bombs were dropped; flame and spray leapt high!
The droning engines faded, and the sailors were left to die.

Each month, Storm of War awards campaign ribbons to the best results of those pilots who fly the minimum number hours. The results are reckoned per “pilot career”, thus rewarding those who can achieve victory for minimal loss. There are three separate categories: victories against maritime, ground and air targets. The same number of ribbons are awarded for each category. Both the air-victory and ground-victory categories are usually well contested. With the ribbon-earners generally racking-up 5+ successes per pilot-career (so, roughly “ace” status).

However, that is not the case with the ships.

Since starting the statistics, it’s been the the other way around… 1 success per 5 pilot-careers. Some months, it’s been even less demanding. For example, last month there were so few attempts on shipping that there was a ribbon given out for a single success from a pilot who flew 15 pilot-careers!. Yes, that’s right, getting 0.07 maritime victories per pilot carreer would have got you a ribbon in February 2021. Thus the maritime campaign ribbon is currently rewarding its pilots, not just for the skill in sinking these stubborn targets, but for being resourceful in the first place and exploring all that SoW has to offer.

But why are there so few ships sunk?

Well, there are number of factors. There are fewer of them, compared to other target types. They can sometimes be difficult to find, often difficult to approach and even difficult to hit. Some pilots just can’t handle that challenge. And others probably don’t even realise such targets are there. The top-10 list for both ground and air fill up quickly each month, but the seascape attracts scant attention. So here are some tips to surmount the difficulties, and to put yourself in the running for a coveted SoW campaign ribbon.

Finding targets
Finding ships out on the open sea can be challenging, just based on the sheer distances required to cover them. Altitude helps, but then there is the potential for clouds to obstruct the view. If you do spot ships out on the open water, report them via radio (SRS) so that others on your side, and your GCI controller (Kenway or JaFü), can respond even if you yourself do not.

Especially in the earlier missions which are set shortly after the landings, there can be a plethora of vessels along the landing grounds. Flying along the beaches can quickly spot the larger vessels and quite often there will be small landing craft in the vicinity, making their way to the sandy shore or pulled up on the sand.

Ships will congregate in the harbours too. Cherbourg, Le Havre and Grandcamp are well-known sites and both sides will make use of such havens when they have them. But there are lesser ports too. And sometimes barges and small craft can be found on the rivers and inland waterways (and, yes, inland shipping counts in the maritime category). Be wary though. Ships are generally good at self-defence, but these ports can be absolutely bristling with resistance.

Approaching targets
The large transports, and the LSTs (Landing Ship, Tank), are very well armed. Approaching them can be downright dangerous. And ships in ports will have nearby anti-aircraft emplacements on the docksides and shorelines. Harbours will often have multiple ships, multiplying the firepower even further. This can make a close approach suicidal for a lone, low-and-slow, fighter bomber.

Treat flotillas like bomber formations — hit the stragglers. Look out for those that are separated from the others and attack them orthogonally to the main group, so that the bulk of the guns will have to lead their shots against you. Of course, if you can find a lone ship somewhere, all the better.

The dropped ordnance for DCS WW2 is currently limited. There are no level-bombing sights for high-altitude attacks, nor delayed-fuse bombs for low-level work. And sea-skipping bombs is also not yet functioning. So this means a dive-bombing or shallow-dive attacks are your only options. Dive bombing can be difficult, as you need to get your speed under control to be able to maintain good aim, and then pull out in time. The upcoming F4U Corsair should be good for this. A shallow-dive approach is an effective bombing method, as very high speed (but still controlled) can be obtained, with minimal side-slip to ensure bombing accuracy. You can then continue the dive down to sea level to keep your speed up for the escape.

As with all attacks. There is safety and strength in numbers. Do not go in alone. Use numbers both to increase your firepower, but more importantly to distribute that of the enemy. Successful attacks on ports were done with a lot of aircraft. For example, there were two whole squadrons of FW 190s that attacked Bône Harbour on 1-2 January 1943, and they were additionally backed up with a squadron of Stukas.

Take with you all your squad mates or anyone else you can rustle up on comms. Fly out with an AI wingman to help disperse the return fire (even the wingman’s aircraft is not carrying bombs itself) and distract defending interceptors. Make use of AI raids too. Going in to support a squadron of Ju 88 torpedo bombers will definitely be easier, as they’ll break up the fleet and draw the AAA-fire away from you.

Consider also your approach direction. Are you coming in over land (and other Flak/AAA units), or are their other ships in the area? And what about barrage balloons? Having some good reconnaissance will help and knowing the placement and disposition of the docks and piers, and those berthed at them, will be of benefit in planning.

And don’t forget to use the radar reports and GCI fighter controller to warn you of potential interdiction.

Hitting targets
Landing bombs on ships is harder than it seems. Firstly, you need to manage your sideslip. Fly with the “trim ball” centred. This means that a longer, more deliberate approach can be more accurate, as you can ensure that the aircraft is not slipping. That will make your lateral accuracy very good.

Getting the timing and aim right for the bomb release is much more difficult. So attacking the ship along its length is a good idea. A slight error in release will still result in a hit, as the bomb falls further forward or aft on the target. In some cases, the very front (or aft) guns cannot track back (or forward) across the superstructure. Thus you might even reduce the amount of return fire you receive.

And, when bombing on water, a near miss is still a miss. Ground targets can be caught up in the blast, even if not hit directly, but this is not the case with ships. Well… not unless you hit the quayside.

Smaller warships, Schnellboote, U-Boote, etc., present a different challenge. They still carry a potent arsenal of anti-aircraft weapons, yet they are smaller in size and thus can be more elusive to your falling bombs. On the other hand, once hit they will slip beneath the waves more readily, so are susceptible to concerted rocket and cannon attacks.

The small infantry landing craft (Higgens boats) can be easy pickings for rapidly moving fighters to strafe. But they are tiny and are thus difficult to spot, let alone hit. And the plume of water that will erupt from near-misses can obscure them (and your vision more generally), so prepare for one careful solid burst. Note that you can hit and sink them with cannon fire from a fair way out, so don’t feel you need to close in to point-blank range to hit.

The catch with those Higgens boats is that there are usually LSTs and transports nearby. So come in very fast, obliquely to the larger ships, get one and then get out!

Leaving the area
Planning your egress is just as important as planning your approach. If you attack on the open sea, you don’t have many options, although a setting/rising sun may mask your retreat. However, attacking ports and shorelines will require some more tactical thinking. It may make more sense to attack from the sea, overfly, and then head inland. Thus, you can use terrain and port buildings to mask your departure.

Keep your speed up. Some maritime pilots (and this applies to ground attack too!) will make their attack and then pull up. As they climb out, they are slowing down, and remain well within the range of the guns of their targets. These aircraft become extremely easy to hit. Instead, level out and egress with your speed as high as you can manage until you are well out of range.

Resist the allure of a second pass. It is so tempting, I know. But do not do it! By now the ships are all alerted and all guns are training on you. Your turn back will bleed you of speed and make you even more vulnerable to the naval AAA. And, being low on energy is not a good idea for when those enemy fighters show up. And you can rest assured that they will be homing in on your radar mark, not to mention all the smoke and commotion.

Violent jinking (hard manoeuvring to avoid being hit by bullets) does not help as much as you might think. To the pilot, it seems like you are making huge corrections and are dancing all over the sky. But these are less than a degree in he sights of the AAA gunners who are just concentrating on putting maximum rounds downrange in your direction. Instead, arcing away means you are changing direction, and are forcing the guns to track you, but you are still keeping your speed up and thus are getting out of their reach quicker.

The reward

Landing safely after taking out a floating target, whether a tiny boat or a many-thousand-tonne behemoth, is most gratifying. Very few pilots are brave enough to attempt the challenge and even fewer can pull it off. So those ribbons in shades of purple, silver and gold, do actually make you one of the few. Even better are the sea stories of your exploits.

And those sea stories are actually sea stories.

March 2021: Sow Medals Investiture for February2021

PILOT AWARDS

The following pilots have received the below awards for their performance in February 2021.

22 Ribbons of each type were awarded for the month (based on the number of players who managed 10+ hours flying on the server). The ribbons will automatically show on your pilot profile on the SoW stats pages as soon as you start accumulating stats for March.

=== Anti Shipping ===

1. VF17-Gabby Gabreski
2. 362nd Shooter
3. No.54 Philstyle
4. Dr4v
5. 362nd SlickDevel
6. JG 53 Burrito [Milan 13]
7. VF17- 42 sqd Kane
8. Baby_James
9. VF17-Hammer
10. IAF. Yuval
11. Wicked Rabbit|PFT_Orphes
12. VF17-Ketchup
13. NastyNate
14. 334th_Charlie
15. Jetchuter
16. rolds
17. VF17-Knuck
18. JG 53 Dusty [Milan 14]
19. VF17- 42 sqd walshtimothy
20. IAF.DMK
21. VF17-StuFly
22. Popsablinkin

=== Ground Attack ===

1. 122sqn Nematome
2. VF17-Gabby Gabreski
3. Soda
4. nordliht83
5. No.119_Bruv (VK-B)
6. No.54 Thurmann
7. JMB
8. [ugly]Nirvi
9. Ramon
10. I./JG116 – Jägerfeger
11. VF17-Hammer
12. JG 53 Burrito [Milan 13]
13. Feder96v
14. Baby_James
15. Tremclad
16. NastyNate
17. Gili
18. Marinero
19. Spad
20. VF17- 42 sqd Kane
21. VF17-Ketchup
22. JG 53 Dusty [Milan 14]

=== Air to Air ===

1. FF*Stid*15
2. No.54 Philstyle
3. JG 53 Dusty [Milan 14]
4. Baby_James
5. 362nd Healer
6. VF17-Gabby Gabreski
7. JG 53 Paddy [Milan 19]
8. ZAVAR
9. VF17-Hammer
10. 122sqn JaMz
11. 122sqn Nematome
12. VF17-Ketchup
13. _=X@N=_
14. Ziggy
15. Eldorado
16. LeLv8_Archi
17. Dr4v
18. No.54 Thurmann
19. VF17- 42 sqd Kane
20. Willzah
21. 362nd Campbell
22. VF17-Knuck

Information detailing how the Campaign Ribbons are awarded can be found here: https://stormofwar.net/2021/01/29/january-2021-campaign-ribbons-explained/

Tell us a little bit about yourself!
I don’t have much of a background, no family, and I don’t belong anywhere. I’ve lived/worked in eighteen different countries and have visited or passed through a dozen more. At the time of writing this (2020), I’m in Arctic Norway, but I’m always moving, never settling (EDIT : update 2021… yes, I’ve just moved again). My education is in physics and mathematics. I do scientific research for a living. I also design and commission instrumentation: spacecraft, telescopes, radars, that sort of thing.

How long have you been playing flight sims?
I started WW2 flight sims in late 2014. I had been messing about with multiplayer Silent Hunter III before that, and some of my online group members were trying out IL-2 Cliffs of Dover (CloD). At that time, there was a crashed Junkers Ju 88 next to where I worked, so I asked if there was a Ju 88 in the sim. As there was, I decided to try out CloD. Learning flight-sims with a twin-engined bomber is hardly a typical beginning, but that’s where I got started.

What other gaming interests do you have besides WW2 flight simming?
Elder Scrolls 5: Skyrim.
That one game makes all my other gaming interests look rather tame.

What’s your all time favourite flight sim and why?
Skyrim.
Dragon riding.
That should be pretty obvious, really.

Oh? If you meant aircraft flight, then none of them. Seriously, they are all sort of flawed and there isn’t a single one that turns it into an obsession. Rise of Flight has seaplanes (a passion) with superb water interaction, but its maps are dull and lifeless. X-Plane has a world map, which is great, but no history or combat. Cliffs of Dover is historically okay, but the AI is useless and the graphics look ancient now. DCS is most lifelike, but it doesn’t have any planes I’m really interested in. Still, DCS is the best of the bunch at the moment, so that is where I spend my aircraft time. That said, although the graphics and flight modelling are superb, the attention to detail on non-fighter weapon systems and avionics is not the best. DCS’s claimed high-quality is rather patchy… both generally for WW2 and especially for WW2 intel and air-to-ground ordnance. But things are steadily improving, and I see it being very good in future.

What got you into DCS and the warbirds in particular?
Frustration with CloD got me into DCS. I had been working with Philstyle and Reddog on their Storm of War project, but people were leaving CloD en masse to go to either DCS or IL2:BoX. Initially I went to BoX (= IL-2: Great Battles), as they also had a Ju 88. However it was really gamey and totally unconvincing, so I didn’t last long there. I tried DCS on a whim, and found it to be pretty good, although a bit limited at first. I’ve also tried the jets in DCS and they are excellent, but the ones that are currently available don’t hold my interest for too long. I love the helicopters (esp. the SA 342), but there isn’t a good multiplayer environment for them. Then, in late 2019, the revised Normandy map came out and FW 190 A-8/F-8 was announced, and that was enough to draw me back to the warbirds again. Unfortunately the A-8 is of rather poor quality and the F-8 variant simply never materialised. However, the updated Normandy map was very good and there were now enough airfields, aircraft and assets to make Storm of War feasible for DCS. We did some test runs and then got the current campaign system up and running in February 2020. Wow… it’s been a year already!

Describe your play style/ what interests you as a player?
Recon/bomber. I take pride in long-endurance flights and precision navigation. The idea is not to engage enemy fighters, but to avoid being intercepted altogether. I also work really hard on making it back to base. I am definitely not a single-engine fighter-pilot. Even fighter-bombers, although mildly more interesting, are still a bit bland.

Level-bombing is an excellent challenge, but Fernaufklärung (long-range reconnaissance) is what I like most. Going out, finding a secret target, taking a photograph and then getting that photograph back safely. This used to be my favourite activity in SoW-CloD. I do so wish there was a decent reconnaissance mechanism, and one from which we could derive target locations, damage results, and thus code pilot statistics and tactical consequences. Intelligence accumulation is another area desperately lacking in DCS. It needs false intelligence, old intelligence, lack of intelligence, a chain of intelligence… not just perfect Red/Blue icons on the F10 map.

I also love floatplanes and maritime patrols. I’ve spent huge amounts of time in Rise of Flight flying the Brandenburg W12 and Hanriot HD2. Floatplane flying is what I mostly do in X-Plane too, which has a world map. I add ships randomly and then go searching for them using an He 115 mod that I made myself. I wish I could do that in DCS. There is a DCS AI-seaplane mod now available, but nothing yet flyable… and certainly no map/scenario suitable for one. Seaplanes out of the Marianas would be cool though. PBY Catalina or OS2U Kingfisher, please?

So these days I find I am doing a lot of coding for SoW. And I mean a lot of coding.

Are you in a virtual squadron?
Yes. XVII.Fliegerkorps

Tell us about the XVII.Fliegerkorps.
The XVII.Fliegerkorps was founded in 2005-2006, originally as an online U-boat group (17.Flottille) fighting Arctic convoys in Silent Hunter III. I was living in Longyearbyen at the time. Hence there was a lot of local influence from there on the oiginal group’s graphics, style and theme.

In 2014, the group switched to flying WWII aircraft (CloD). In 2016, we dabbled in WWI floatplanes in Rise of Flight and jets/helicopters in DCS, before reverting to DCS warbirds in 2020. Numbers have ebbed and flowed. At our height, we had 23 active members. These days there’s only one or two. Not many people have the patience or aptitude for a dedicated recon/bomber role, so they drift off to the insta-thrill glamour fighters.

What kind of rig/ hardware setup do you have?
I’ve a couple of systems. One is a 2014 MacBook, but configured as dual-boot Windows 8N / Linux. The other is a 2019 PC with Windows 10. I have TrackIR (I’ve tried VR, but don’t like it whatsoever). I have a set of PFT-Puma controls.

Are you unhappy with any aspect of your setup right now that you’d change if you could?
Things are mostly okay, but I wish the Win10 machine was more stable. It has much better performance than the laptop, but I get the Blue-Screen-Of-Death quite often.

What’s the single best piece of Hardware you ever bought to make DCS WW2 (or WW2 simming in general) more enjoyable?
A Razer Taipan laser mouse. I bought this because it was cheap if you bought other Razer products. It cost me something like six euros. The other Razer stuff turned out to be poor quality, but the mouse was surprisingly good. Rugged, reliable, precise, smooth and comfortable. I’ve got well over 9000 hours out of it, and it is still going strong.

What are your top THREE tips for veteran players who have mastered the basics of DCS warbirds and are looking for that extra edge?

  1. Deep knowledge

Pick an aircraft and stick with it. Really study it. Learn its performance. Learn its weapon systems. Do you know the top speed you can get in level flight at each altitude, and different loadouts? Can you estimate the fuel requirement, so you don’t take more than you need? Do you know all those circuit breakers? Do you know the ammunition-type sequence in your cannons? What’s your advantageous altitude against each enemy?

Then invest some time into precision flying, until it becomes second nature. Doing “touch-and-go” landing practice might seem dull, but you are developing intuition. And that intuition carries over to all aspects of flight, so you no longer have to pay attention to it. It becomes instinct. And that frees your mind for other tasks, such as situational awareness, communication and tactics.

Often a type-expert pilot in a mediocre aeroplane is far more effective than a novice in the best one. And out-classing (or even shooting down) so-called superior aircraft is very rewarding.

  1. Optimise

When you know an aircraft well, optimise your key-bindings and control layout. Are your routine functions easy to get at? Are they logical? Are delicate functions accessible without compromising your flight precision? Sometimes a generic layout will serve a large number of aircraft, but if you truly want to get good at one of them, you need to lose that flexibility to improve the control ergonomics of your chosen machine.

  1. Planning

Just logging in and “winging-it” is not a plan; certainly not for bomber/recon missions. What is your start point, route, headings, distances, timings, altitudes, divert-fields, target, approach direction, fuel load, attack sequence, weapon selection, number of passes, drop-heights, and everything? Well-planned missions tend to go well.

What is the single simplest/ lowest effort thing that ED can change about DCS WW2 to have the most positive impact right now?
Implement a reconnaissance-photography mechanism!!

Some aircraft in DCS have a “guncam”. Now imagine that same mechanism, but on a camera pointing straight downward out of the aircraft. And if activating the camera was an event, you could also log the postion/attitude of the aircraft at the time, and then tie that back into the mission. Having reconnaissance, both high and low altitude, was an important part of WW2 and something that no simulator has yet tackled satisfactorily. And, as mentioned, there are already guncams for some DCS modules (e.g. MiG-15bis), so the mechanism exists… it just needs to be in the WW2 aircraft as a photo-recon camera option, pointing down instead of forward and activating a trigger or event when a photograph is taken.

Hopefully this is something that ED will consider for DCS. And hopefully this is something that they would consider discussing first, so they can implement what is actually needed by the community, rather than what they think they think the community wants.

How important is historicity to you when it comes to Warbird simulation? Do you want to full whack (historical airfields, matching plane-sets, historical weapons and paint-jobs) or are you happy with well detailed aircraft in an anachronistic or modern setting?
History is vital.

It is the benchmark that we can measure things against. It allows us to envelop our hobby in something that really happened, thus letting us reach back and touch our past. It provides a standard to which we can pin our scenarios, allowing us to move away from contrived “perfect blue-v-red balanced match-ups with equally-spaced airfields on a cloudless day”.

DCS only has a few items in its arsenal to let us re-create the by-gone world, so we have to use imagination too. But every step away from fact, becomes a strain on that imagination which at some point will break. This is why getting as many details correct as possible with the things we have, lets us take liberties elsewhere.

It is heartbreaking when such beautifully-crafted aircraft are placed in a jarring, dissonant context. When the most sublime flight mechanics are daubed with the wrong markings, or when there isn’t a single appropriate (and appropriately laid out) airfield to take off from, in an otherwise meticulously-modelled 3D rendition.

What’s the most frustrating WW2 Flight Sim controversy that comes up over and over again but shouldn’t because it’s really resolved?
Laser-Flak. Players often think the anti-aircraft guns are too good and claim they are sniped out of the sky on the first shot. When you check the .trk file, they have actually been peppered for minutes with lots of misses, that they don’t see as they are looking elsewhere. They also fly as a lone aircraft, with poor tactics over a heavily-defended area. Then they’re angry that they were shot down and take it out of the server admins or DCS.

What’s your favourite DCS module, or what announced module are you looking forward to the most?
The SA 342 is my favourite so far, and I’m very eagerly awaiting the Bo 105. For WW2, I don’t think DCS will ever have the sorts of aircraft I’m really interested in but, of those announced so far, I’m very much looking forward to the F4U-1D and Me 262. 🙂

February 2021: Sow Medals Investiture for January 2021

PILOT AWARDS

The following pilots have received the below awards for their performance in January 2021.

27 Ribbons of each type were awarded for the month (based on the number of players who managed 10+ hours flying on the server). The ribbons will automatically show on your pilot profile on the SoW stats pages as soon as you start accumulating stats for February.

=== Anti Shipping ===

1. VF17-Gabby Gabreski
2. 362nd Shooter
3. No.54 Philstyle
4. xvii-Dietrich
5. Baby_James
6. Dr4v
7. VF17-Hammer
8. [vPoAF] Vass
9. VF17-drake
10. MadDogS80
11. ROSS_Baron_von_Harkonnen
12. Desertrunner
13. JG 53 Burrito [Milan 13]
14. I./JG116 – Jägerfeger
15. Tepl
16. TOPHATTERS 202 | Showtime
17. VF17-StuFly
18. 362nd SlickDevel
19. loxley
20. TOPHATTERS 201 | Prorok
21. =122Sqn=Shifty
22. No.54 Thurmann
23. VF17-Ketchup
24. IAF. Yuval
25. [E111] SEEADLER
26. 336th_Monk
27. invis

=== Ground Attack ===

1. FF*Stid*15
2. nordliht83
3. VF17-Gabby Gabreski
4. Ramon
5. [WBP] Mother
6. xvii-Dietrich
7. TOPHATTERS 201 | Prorok
8. VF17-Hammer
9. JG 53 Burrito [Milan 13]
10. [ugly]Nirvi
11. Soda
12. MadDogS80
13. No.54 Thurmann
14. VF17-drake
15. Intruder 1-1 | PFT_Weber
16. FF*CMF*04
17. [ugly]Derbysieger
18. Nematome
19. Baby_James
20. No.54 Philstyle
21. VF17-Ketchup
22. NastyNate
23. TOPHATTERS 202 | Showtime
24. Tremclad
25. Tepl
26. [WBP] Bowsewr
27. ROSS_Baron_von_Harkonnen

=== Air to Air ===

1. FF*Stid*15
2. Baby_James
3. FF*El_Babuino*16
4. VF17-Gabby Gabreski
5. FF*CMF*04
6. rolds
7. VF17-Hammer
8. =122Sqn=kurtj
9. JG 53 Dusty [Milan 14]
10. 78thFG Ratsy
11. No.54 Philstyle
12. No.119_Bruv (VK-B)
13. 362nd Andre
14. 362nd Wallace
15. [TWB]Kmac31
16. LeLv8_Archi
17. VF17-Ketchup
18. 9./JG27 MAD
19. I/JG7_G
20. 362nd Healer
21. JG 53 Paddy [Milan 19]
22. I/JG7_Killerfliege
23. JG 53 Burrito [Milan 13]
24. River
25. Willzah
26. VF17-Knuck
27. 362nd Larsky

Information detailing how the Campaign Ribbons are awarded can be found here: https://stormofwar.net/2021/01/29/january-2021-campaign-ribbons-explained/

The Storm of War pilot stats pages provide space for the various campaign ribbons that a player has won to be displayed. This is an explanation of how the ribbons are awarded.

HOW MANY RIBBONS PER MONTH?
The total number of ribbons awarded per month is equal to 15% of the number of players who flew for 10 hours or more. So, if 100 players flew for 10 hours+, then 15 ribbons in each category will be awarded. If 200 players flew for 10 hours+, then 30 ribbons in each category will be awarded.

WHAT ARE THE CATEGORIES?
There are three categories
Air to Air – based on victories against other aircraft versus “careers” flown
Ground attack – based on the number of enemy ground units destroyed versus “careers” flown
Maritime Strike – based on the ships sunk by the player versus “careers” flown
The same number of ribbons are awarded in each category.

WHO GETS A RIBBON?
Players who fly 10+ hours in the month are sorted by their kill:career ratio in each category. Once the sorting is done, the number of ribbons to be awarded (x) in that month are awarded to the (x) top players by K:C ratio. Pilots start each month with 1 career 1 death is counted as a further “career” 5x bailouts are also counted as a further “career” .
So, if 25 ribbons are being awarded, then the top 25 players in each category get a ribbon.

RIBBON DESIGN
The ribbons are intended to look historically neutral in that they do not mimic real world medal ribbons from either Axis or Allied sides. We don’t want to copy real world medals for two reasons:
1. Out of respect for the real thing,
2. Due to potential political debates about the appropriateness of certain awards and imagery.
By designing our own ribbons we can also have the flexibility we need to recognise the types of gameplay that matter for SoW.
Each category of ribbon has a “similar” design, so the colour scheme of the ribbons indicates the category. For example, Maritime Ribbons make heavy use of dark blue and purple colours. The image below provides a visual guide to the ribbon designs.


Furthermore, each month of the year has one campaign ribbon per category, which means a maximum of 36 (12×3) ribbons are available in a year. In subsequent years, if a pilot is awarded the same campaign ribbon again, a “PIP” is added to the ribbon, as shown below. There is room for up to 4 pips (5 awards of the same ribbon).

The following is a brief set up tips about flying and fighting in the Fw-190 D9 from Hexenjager. These are based on some posts over at the SoW Discord.

Generally speaking, my advice with the Dora is to stay above 500 kph as much as possible in combat, obviously stick to the basic rules of “Boom n’ Zooming” with the 190. If you have to turn for whatever reason, make sure your RPM is under 3000, as otherwise the engine torque is severe enough that your energy state will suffer badly.

Combat/takeoff flaps can lower your stall speed a bit if you really need it to pull lead on a target, and it can even get you through a tight (by 190) standards turn okay, but generally speaking you’ll end up slow enough to become a target for everyone else in the neighborhood with not enough energy to escape.

The roll rate is your best defensive tool with the Dora. It’s very easy to roll out-of-plane with an attacker on your six, and I’ve had some good results with rolling-scissors, particularly against mustangs and thunderbolts. I’m not as familiar with them, but I have an impression that at low energy states they have a hard time pulling AoA sufficient to stay in a killing position on while you do this. I’ll even drop flaps to take-off for this. You’ll get slow but the guys on your six will be slower and have a harder time accelerating.

Obviously the best defensive tool is to stay fast, stay situationally aware and make good decisions to avoid that situation in the first place.

Gunnery-wise I don’t bother with the gyro-sight. It can mislead you in ways that sneak up on you in combat. If you see a round wing-shape you think is a P-47 and you set your wingspan for that and you get close and see it’s actually a spitfire, you’ll either have to take your attention off the fight or have a sight that’s feeding you inaccurate lead information.

SQUADRON AWARDS/ CITATIONS

New in January 2021, virtual squadrons will now be recognised as a “unit” for contributions over a longer period (each half year). This recognition comes in the form of “unit citations” which all pilots within that squadron will wear on their uniforms, as long as they remain a member of that squadron. New pilots who join a squadron will also be able to share in past glorious by also wearing the unit citation on their pilot page.

The Unit Citation is a yellow ribbon, as shown below:

The award process for unit citations is as follows:

  • Each year is divided into 12 monthly campaigns.
  • In any given campaign, a squad is regarded as having made a “significant contribution” if:
    1. Two ore more pilots with their unit tags flew
    2. pilots with unit tags collectively logged 10+ flight hours
  • Unit citations are awarded every half-year (Jan-Jun and Jul-Dec)
  • If a squad makes 5+ significant contributions in the given half-year, it gets a unit citation
  • A unit citation is displayed as an extra ribbon on member pilots’ records
  • The unit citation belongs to the squad, not the pilots. Thus:
    1. new pilots joining that squad, will receive its past citation ribbon
    2. pilots leaving the squad will lose the unit citation ribbon

These Squadrons/ Groups have been given Unit Citations for the period June to December 2020:

  1. Jagdgeschwader 53
  2. No.303 Squadron
  3. No.54 Squadron
  4. 362nd FS
  5. European Air Force (EAF)
  6. 78th Fighter Group
  7. FF

PILOT AWARDS

The following pilots have received the below awards for their performance in December 2020.

23 Ribbons of each type were awarded for the month (based on the number of players who managed 10+ hours flying on the server). The ribbons will automatically show on your pilot profile on the SoW stats pages as soon as you start accumulating stats for December.

=== Anti Shipping ===

  1. VF17-Gabby Gabreski
  2. 362nd Shooter
  3. VF17-Hammer
  4. VF17-StuFly
  5. MIDWAY
  6. VF17-drake
  7. 362nd Andre
  8. JG 53 Dusty [Milan 14]
  9. Shanks
  10. VF17-Ketchup
  11. Gravblu
  12. Slegawsky_VR
  13. VF17- 42 sqd walshtimothy
  14. MadDogS80
  15. DocInAB1RD
  16. JG 53 Frislev [Milan 44]
  17. JG 53 Tracer [Milan 15]
  18. JG 53 Plush [Milan 17]
  19. VF17-TeufelHunden
  20. loxley
  21. VF17- 42sqd Slapbladder
  22. VF17-Knuck
  23. Cozens

=== Ground Attack ===

  1. MIDWAY
  2. TOPHATTERS 201 | Prorok
  3. Soda
  4. nordliht83
  5. VF17-Gabby Gabreski
  6. rolds
  7. VF17-Hammer
  8. JG 53 Paddy [Milan 19]
  9. JG 53 Burrito [Milan 13]
  10. VF17-drake
  11. Knauf
  12. No.54 Thurmann
  13. VF17-Ketchup
  14. Popsablinkin
  15. 78thFG Ratsy
  16. Ramon
  17. MadDogS80
  18. 56th FG – HuB
  19. Slegawsky_VR
  20. Thorschi
  21. [ugly]Nirvi
  22. VF17-TeufelHunden
  23. [ugly]Derbysieger

=== Air to Air ===

  1. rolds
  2. JG 53 Paddy [Milan 19]
  3. JG 53 Dusty [Milan 14]
  4. FFStid15
  5. VF17-Hammer
  6. 78thFG Ratsy
  7. 78thFG Wiggy
  8. FFCMF04
  9. VF17-Gabby Gabreski
  10. EAF331_Stuntman
  11. No.54 Philstyle
  12. =KK=Des
  13. 332FG Magic Zach
  14. 362nd Healer
  15. 362nd Andre
  16. SPARE 78 | =STP= Schnarre
  17. MIDWAY
  18. 362nd Campbell
  19. Willzah
  20. JG 53 Burrito [Milan 13]
  21. Wilbuz
  22. JG 53 Plush [Milan 17]
  23. No.54 Thurmann

The following pilots have received the below awards for their performance in November 2020.

13 Ribbons of each type were awarded for the month (based on the number of players who managed 10+ hours flying on the server). The ribbons will automatically show on your pilot profile on the SoW stats pages as soon as you start accumulating stats for December.

=== Anti Shipping ===

  1. VF17-Gabby Gabreski
  2. VF17-StuFly
  3. VF17-Hammer
  4. rolds
  5. MIDWAY
  6. JG 53 Burrito [Milan 13]
  7. VF17- 42 Sqd Raven
  8. JG78_horΛz
  9. VF17-drake
  10. Baby_James
  11. JG 53 Paddy [Milan 19]
  12. <64>NoWheels
  13. SlegawskyxVR

=== Ground Attack ===

  1. Soda
  2. VF17-Gabby Gabreski
  3. MIDWAY
  4. VF17- 42 Sqd Raven
  5. VF17-Hammer
  6. No.54 Philstyle
  7. 78thFG Ratsy
  8. 56th FG – Cypher
  9. No.54 Thurmann
  10. VF17-Ketchup
  11. Baby_James
  12. VF17-drake
  13. 78thFG Wiggy

=== Air to Air ===

  1. Miro
  2. 78thFG Ratsy
  3. Sniper 1-1
  4. No.54 Philstyle
  5. JG 53 Dusty [Milan 14]
  6. VF17-Hammer
  7. -Slayer-
  8. rolds
  9. JG 53 Paddy [Milan 19]
  10. VF17-Gabby Gabreski
  11. JG 53 Burrito [Milan 13]
  12. 303_HOLY
  13. 78thFG Wiggy

This Handy Guide was posted on the SoW Discord recently:

DCS Warbird buying guide:

1. Buy the plane you always loved the most.

2. Get frustrated and buy the opposing plane that seems to shoot you down the most.

3. Buy the plane from the side you were originally on that now seems to be constantly shooting you down.

4. Get shot down by all planes and realize that you really just need to get back in the plane you love and learn to get the most out of it.

5. See a sale and buy all remaining WW2 planes.

Thanks to YoungGun for his insights…. for many of us, this rings all too true.

Tell us a little bit about yourself?
I’m a retired Royal Air Force officer, fast jet pilot and flying instructor. I grew up just east of Belfast in Northern Ireland during the height of the Troubles and joined the RAF after leaving university. Even by that time I had quite a few flying hours with the Air Cadets (I’d worked as a Staff Cadet on one of the Air Experience Flights), been awarded a Flying Scholarship with the RAF at age 17 that I extended to gain my Private Pilot’s License, and then flown lots of hours with Queen’s University Air Squadron on the mighty Bulldog T1.
I joined the RAF in 1989, passed through Initial Officer Training at RAF College Cranwell and then went up to RAF Linton-on-Ouse for Basic Flying Training on the Jet Provost Mk 3 and 5 (the Tucano was just being introduced into Service). Advanced Flying Training followed on the Hawk T1 at RAF Valley, Anglesey, Wales, and then I made a move down to RAF Chivenor in Devon to complete Tactical Weapons Training on the Hawk T1A. This is the first time you use live weapons and start operating a military fast jet rather than just flying it; the course covers low level tactical navigation and formation, A-G bombs and guns on the weapons range and then simulated attacks off range, first as a singleton, then a pair and then with a bounce aircraft, air-to-air gunnery against a towed banner, 1v1 Basic Fighter Maneuvering and 2v1 Air Combat Maneuvering. Back in those days the Fast Jet chop rate was pretty high on all of those stages of training (around 50-60% on each of those courses) so it was a relief to make it through to my Operational Conversion Unit on the Tornado F3 at RAF Coningsby in Lincolnshire in summer ’92. I flew 2 tours on the F3 at Coningsby, the first on 5 (AC) Sqn and the second on 29 (F) Sqn, absolutely loved the aircraft and front line flying and have some very good memories (and a few sad ones) from those tours. When 29 (F) Sqn folded as part of the UK defence review process I was posted to RAF Valley again, this time to instruct on the Tactical Weapons Unit which was now badged as 74 (F) Sqn (later re-badged as 19 (F) Sqn).
While I had really not wanted to go to Valley, I really enjoyed the instructional role spending about ½ the tour in a Staneval role (Standards Evaluation, which also meant teaching new instructors as well as ab-initio pilots). Promotion out of that tour meant a short ground tour in Aviation Safety, followed by a tour as an accident investigator assisting Boards of Inquiry (best, most varied ground tour I did), then a year running the Joint Operations Centre in the HQ in the Falkland Islands (another very varied job). My last flying tour was as the UK Senior National Representative at NATO Flying Training Canada on the Hawk CT155s at CFB Cold Lake, Alberta, Canada. That was another great tour, teaching a similar syllabus to that at RAF Valley, but with better navigation kit and fewer valleys.
By the time I was posted back to the UK to a job in defence research at Farnborough I was already starting to feel the effects of an illness caused by a short time spent in the Gulf in 2003 during the early days of that war. As my illness worsened I had a final tour closer to home working in the project team in Bristol supporting Flight Simulation and Synthetic Training before being discharged in 2013 after a little over 23 years service. Amongst all that I got married and we had 3 kids. We now live in Somerset in the UK.

How long have you been playing flight sims?
I can still remember playing Janes AH64-D Longbow, Janes F/A18 and Janes WW2 Fighters back in the mid ‘90s. When I was instructing at RAF Valley a small group of us would lug whole PCs and CRT monitors up and down the road to each other’s houses and set up a LAN to play, and that was an absolute blast (especially the WW2 stuff). Then I stopped for a very long time – I moved to a Mac for my photography when digital SLRs became more widespread and it was only recently (just over 2 yrs ago) that I discovered DCS and got back into it big time. Having the time now to enjoy it really helps too.

What other related aviation or gaming interests do you have besides WW2 flight simming?
I really enjoy photography (all genres) and over the past few years (2020/COVID aside) have started getting back to airshows to enjoy aviation photography. My favorite airfield to visit is Old Warden where the Shuttleworth Collection is housed and displayed, but I’ve also enjoyed attending RIAT for the last few years for the zoomies.
If anyone is interested some of my images are at http://www.edburrowsphotography.co.uk though I’m not that good at keeping my site up to date.
In 2018 I completed an aviation themed panel to celebrate 100 years of the Royal Air Force and gained my Craftsman with the Guild of Photographers. You can read more about that here https://spark.adobe.com/page/3M7fsguAat9GR/

What’s your all time favorite flight sim and why?
DCS, without any hesitation. I’m so often just amazed at how far simulation has come since my first 486SX25 PC. For me, it’s the combination of fidelity in modelling of both aircraft systems and flight models that appeal, and the immersion gained by flying in VR. Sprinkle on top the fun to be gained by adding SRS and a few buddies (or strangers) to coordinate online and it’s an absolute blast. I’m a bit of a DCS module junky and do enjoy flying most of what DCS has to offer, even if I’ve been concentrating on warbirds for the most part recently. I would love them to fix the multi crew issues on the trainers as they are a blast and a great teaching tool.

What got you into DCS and the warbirds in particular?
I miss flying. As far as DCS specifically goes I saw a video on YouTube (I think it was one of Ralfidude’s) and then researched it. I built a PC to play it, added VR when the Rift S released and am now midway through a rebuild. It was Phil’s YouTube channel that really introduced me to the warbirds and to Storm of War multiplayer. I suffer from fatigue quite badly so the typically shorter sorties in the warbirds really suit me and there are fewer HOTAS configurations to remember.

What interests you most as a player?
I enjoy flying a sortie. So start up with some form of intent in mind like a ground attack on a certain target, or a fighter sweep through a certain area until bingo fuel and then return for an overhead break and landing. Of course, plans always change but I prefer to at least start with an aim when I take off rather than just chasing radar returns. The most satisfaction though comes from coordinating with others on SRS and I’d encourage all the players to not be shy – use the radio. I’m really looking forward to the Mosquito and some longer low level bombing raids with a group of players.

Are you in a virtual squadron?
I’m in a group that flies fast jets and helos but I’ve been neglecting them a little of late (sorry chaps). Part of that has been waiting for a VR upgrade (that keeps getting delivery delays) that will make the jets that bit easier in VR (reading MFDs can be a little tricky in some of them at the moment) but mostly it’s because I’ve been enjoying SoW so much. On SoW I fly with JG 53 but will happily team up with anyone on SRS, and am generally happy to help anyone. If you type in the chat window though you’ll rarely get a response from me as it’s tricky to use in VR. I flew mostly Blue when I first started on SoW and the guys on JG 53 were mostly on at a similar time and very welcoming. It was a natural thing to join them, and since then a few more have joined us in the same way. It’s a really great relaxed bunch to fly with and we are just starting to try to get slightly larger numbers flying together, which has been some of the most enjoyable gaming I’ve ever had. I’m fortunate to have found them.

What kind of rig/ hardware setup do you have?
PC Specs are Ryzen 7 3800X on an MSI B450 motherboard with 64 Gb of 3600MHz RAM. DCS runs on an NVME drive. I currently have an RTX 2070 card and fly VR in a Rift S headset. I’m really happy with it and love playing DCS on it. Both the graphics card and headset are in the process of being upgraded to an AMD RX6800XT (if I can get hold of one) and a Reverb G2 that I should be receiving the very end of November. Interface wise, I have a Warthog throttle and stick top on a Virpil base (with extension) and a set of Thrustmaster TPR Pedals. I have a set of surround speakers for the main sounds and use the VR headset for radios etc. I bought a used car seat and built supports for the controls around that so it sits separate to my main monitor. It’s great!

Are you unhappy with any aspect of your setup right now that you’d change if you could?
Once I have my new VR headset and graphics card I’ll be even happier than I am now. I’m not sure I’ll need to change anything else for some time but I do need to invest in a second communications setup to make using LotATC a little easier. At the moment all my communications go through my VR headset so it’s a little awkward when using my monitor.

What’s the single best piece of Hardware you ever bought to make DCS WW2 (or WW2 simming in general) more enjoyable?
Aside from VR, my Thrustmaster TPR rudder pedals. Even though I bought them in a sale they were expensive but worth every penny, especially for the warbirds. Having a good brake axis for each foot really helps with ground handling, and a good rudder setup is needed to get most from each of the aircraft in the air.

What are your top THREE tips for new players?

  1. RTFM and ask questions. I think they go hand in hand – put in a little bit of effort on the easy stuff (how to start the aircraft for example) and ask questions on the harder more nuanced stuff (how to keep straight on the take off roll). The SoW discord is a great place to get help on your WW2 modules, as well as the Clash of Wings server and Discord that Healer set up to help WW2 newbies.
  2. Use the radio. The radio is as much an offensive and defensive tool as any guns you have, or any guns jink you fly. Who you are, where you are, what you are doing, what you are going to do, what you need, are good things to say on it. It also helps with number 1 above.
  3. Fly with a wingman. This will need you to do number 2, and probably number 1. You’ll find spotting easier (more eyes), and the whole experience so more enjoyable.
  4. As a bonus top tip – the in game chat window has options for talking to all or just allies. Don’t formulate your plans using the wrong one.

What is the single simplest/ lowest effort thing that ED can change about DCS WW2 to have the most positive impact right now?
I’ll offer two things here.
Firstly, revisit how the WW2 part of DCS is tested in the Closed Beta and get advice/support from those in the community that primarily fly the war birds (in preference to those that fly the jets first and warbirds only on occasion). Different things are important in the WW2 sim to the modern jet BVR arena and it doesn’t feel like that is reflected at the moment. I think that would also improve the ties between the hard core DCS WW2 simmers and ED developers that could only be a good thing.
Secondly, run a WW2 free fortnight. Allow players to use Normandy and the WW2 assets pack for a fortnight and over that period allow an axis and allied aircraft to be used free for 3-4 days. Run it separately to any jet/helo promotions to encourage regular jet players to try the warbirds and back it up with a sale on the WW2 modules.

How important is historicity to you when it comes to Warbird simulation? Do you want to full whack (historical airfields, matching plane-sets, historical weapons and paint-jobs) or are you happy with well detailed aircraft in an anachronistic or modern setting?
I think any answer to this one needs to be taken in the context of where DCS WW2 currently is, particularly considering the paucity of modules and the long development times needed to change that. Ideally, I’d like to see better, more coherent plane sets married with more correct maps (the Channel map feels like such a lost opportunity), but on the flip side I’m very happy to use what we have to enjoy the game. When MAC was announced, I did wonder if ED might eventually use that template of a ‘lighter sim’ for a WW2 theatre (more like IL2), but I’m not sure which aspect of the current modelling I would want to give up and compromise on for a faster development time and wider plane set. I do think there is always a need to balance historicity and enjoyability as it should after all be fun and we are flying in our comfortable warm studies, using VR or TrackIR, and not flying sleep deprived in cramped cold cockpits with the constant fear of death. I really think the team does a fantastic job on SoW to make it an enjoyable place for everyone given our current limitations. Everything in life is a compromise.

What’s the most frustrating WW2 Flight Sim controversy that comes up over and over again but shouldn’t because it’s really resolved?
Perhaps not a controversy but one that gets repeated time and again, “Which is the best WW2 module” and “What should I buy?”. Each of the aircraft has strengths and weaknesses, and each is capable of air to air and air to ground in the context that we fly them in. The aircraft statistics page on SoW bears that out (month after month the Anton comes out top in A-A kills/flying hour…). The beautiful thing about DCS, and why so many of us seem to prefer it to IL2, is the depth of the modelling and individuality of each of the aircraft. To provide that depth ED includes both strengths and weaknesses and that affords us the opportunity and satisfaction of learning how to take advantage of the former and mitigate the latter. Doing some extended flying on all the different warbirds is a great way to appreciate this aspect to our sim but I’m constantly surprised by how many will offer opinion without making the effort to first do that. It takes time in the cockpit to learn about an aircraft, and we all have different likes and dislikes. Pick an aircraft you want to learn, spend some time in it and enjoy it.

Dear SoW player community!

As you probably know, the our server hosting ability has been severely restricted over the past 3 or 4 weeks due to ISP/ Connection issues and some hardware constraints.

In order to try and resolve this in a way that incurred minimal cost and disruption, we have moved the hosting two times in the past fortnight to hardware provided by community members (thanks Arglmauf and iFoxRomeo). However, for various reasons, neither solution has proven would be a long term and reliable solution to all the issues we faced.

As a result, in order to keep SoW going, we have decided to move to rented hosting services.
We’ve had great help from Sockeye of 362 Sqn and the Clash of Wings server in order to be able to effect this.

The decision to move to a rented service is one that SoW admin have felt was not needed until now. In light of the recent ISP issues and concern to re-establish a reliable service
we now realise that this route is the best options available.

As of Saturday November 07 2020, the SoW server will be publicly available on the new service.

The main benefits of the move are as follows:

  • High quality and high speed connectivity
  • Easy scaling up and down of hosting hardware
  • Loads of additional data and monitoring services, some of which might significantly improve our ability to collect and display stats
  • Better integration of the various pieces of SoW infrastructure
  • Automated backups and security

The main cost of this move is . . cost. The financial burden of running SoW goes up.
We will be increasing our transparency regarding exactly what the costs of SoW are on a monthly basis as well as being transparent about how much we receive in donations in order to meet those costs.

For the present, there is no requirement to throw any money at SoW.
If you do plan to contribute, please give us a couple of weeks to confirm that the service we have chosen works for us and to disclose the costs etc to the community.

We hope you enjoy the new server setup.

Please let us know if you have any feedback.

The Storm of War server requires a warbird. Sure, the TF-51D is free and can be used, but nearly everyone will end up moving on to something “with teeth”. Then, you’ll need the WW2 Assets pack for troops, tanks, trucks and other period components. Then there is the map: Normandy 1944. Our campaign is set during that time and in that location. But often we will get the question… will Storm of War move the The Channel Map?

In the foreseeable future? No. We will not.

Here are the reasons.

The Campaign

Storm of War (SoW) is dedicated to historically-based combat flight sim environments. The aim of SoW is, where possible, to recreate historical air combat. To make as authentic as possible, we’re following a particular campaign, carefully researching the content and providing targets, objectives and dispositions consistent with the Normandy campaign from D-Day to the Normandy Break-out. This makes for a lot of missions.

Philstyle, the Lead Research and Mission builder for SoW, wrote back in July:

“I am building day-by-day Overlord Campaign missions for the SoW server. Am currently 12 missions in, and only up to June 24th. I plan to build missions out to the Falaise Pocket which was late August 1944. That will be around 70 or so missions. At 1 mission per week, it will take a couple of years.”

SoW has a lot of work to do, and that is going to take a long time. Phil and the team are determined on this vision, which means we’ll be sticking to this development plan, and thus to Normandy. But there are some other reasons for not moving to the Channel Map.

History

Another, less important reason to not use the Channel map is because it doesn’t meet our criteria for historicity. By the time Manston had the concrete runway, and by the time the current plane-set was in action, the Germans had moved back 150km from the French coast. Sure, there are lots of little details that are annoying… European buildings and vehicles on the UK-side of the Channel, and those vehicles are on the wrong side of the road in the UK. There are modern housing estates and industrial areas. And even then historical sites are lacking detail (e.g. no infrastructure buildings and antennas in incorrect layout at the Chain Home radar stations). However, it is possible to overlook these things.

What is more difficult, are the airfields. In the UK, there are only four: Detling, Lympne, Hawkinge and High Halden.

Many smaller fields are completely absent, which is understandable. But critical fields like West Maling, Friston, Deanland, Gravesend, Eastchurch are all missing. Most notably, there is no Biggin Hill… an essential airfield and the key of the entire Biggin Hill sector.

Some Aifields which should be on the channel map but are not.
Missing Pre-1944 RAF airfields in Red. Missing 1944 AGL’s shown in yellow.

On the continent, the situation is worse. There are only three WWII Airfields: Abbeville, Dunkirk and Saint Omer. None of which remained in service at the time of even the earliest t of the aircraft in the current DCS Luftwaffe planeset (the FW-190 A8) and the only planned addition to the DCS Luftwaffe planeset is the Me-262… also not a match for these airfields.

Note: technically, a fourth airfield is also in France (Merville), but it is the Cold War NATO layout with what was (when built) the longest concrete runway in Europe.

Merville airfield in France showing a 1960’s layout, with one of the few aircraft that belong on this map, the F86 Sabre

Performance

Whilst undoubtedly beautiful, being a newer map, with more detail, the performance hot for players is greater than for the older maps like Normandy. Frame rates plummet significantly over built-up areas. This is a big deal for multiplayer, where lag and stutters are game-breaking. It is perhaps less of an issue, as settings can be turned down, and hardware will one day catch up. But still, it is a deterrent from using the Channel Map where performance is a major issue at the moment.

There are also some bugs, such as the temperature being locked to 0 degrees celsius, regardless of the Mission Editor settings. Basically, the map is still too rough and raw to use.

Normandy Forever?

For the foreseeable future, yes, SoW will be sticking with Normandy. But not necessarily in the distant future. Philstyle writes:

“We might throw in the odd Marianas mission when it is released, but the problem is working out HOW to have them on the server without interrupting our current vision. But this is not a problem we have to deal with yet.”

The Marianas map is in development and is looking nice. When the promised WWII version is released, we’ll assess the map and see if it can be used. And, who knows, by then there might be an F4U Corsair or a P-38 Lightning (both 3rd-party modules) to add to the scenario.

No matter what map we use, Marianas, Caucasus or Normandy there will be concessions. Although all good in different ways, no map will be perfect for us. But we have to draw the line somewhere. Sure we are making concessions, but the Channel Map requires too many concessions, and simply does not fit in with our plans.