Incorrectly, Mark Twain is often credited with the quote “There are three kinds of lies; lies, damn lies and statistics“. It seems that statistics have an interesting following, particularly where competition exists. “We do so love to hate and hate to even admit we love looking at statistics don’t we?” Twain didn’t say that either.
Whether it’s racing (any format), football, hockey, chess or even poker playing, any following of competitive sport will almost never be without a crop of statistics near-by to provide additional detail and insight (or confusion). Usually used to either justify the reasoning behind an expectation, a bet or to satisfy a claim made prior, statistics are either praised as an oracle or dismissed as falsehoods when the final result comes in.
Storm of War has had statistics established since its beginning. Indeed, there has always been a results table in flight simulators and Storm of War server (similarly to all servers) leveraged it. However, it was quite quickly identified that the default flight sim results tables were not up the task for SoW and during the former IL2-CLoD days, much effort and design went into developing and managing statistics.
The vast majority of virtual pilots are, most likely, checking in on their stats regularly. Sure a very few claim no interest but I suspect they were sneaking a peek on the side anyway! It’s not vanity or even curiosity. It’s a natural response of any competition loving person. The latest evolution of Storm of War is on the DCS platform and the SoW statistics are again back and active. Hundreds of pilots are logging results every month.
There is a very important observation that came from the previous IL2-CLoD statistics days which is particular to how SoW is setup and that’s the Squadron statistics. As individual pilots, your performance is there to be seen and a good session at the stick can return some quite handsome results to be rightly proud of. However, if you are a member of the Squadron, then there’s a knock on effect from your personal score, of raising your Squadron’s profile and this is what SoW is really all about. To be clear, there is plenty of room for individual pilots to be fully catered for; after all, the base level for the statistics is the ‘Pilot’ level. It’s the fold up of these collectively into the Squadron level that provides the motivation and reason for Squadrons to fly on SoW to most all SoW pilots and virtual squadrons.
But …(like some cringy TV infomercial selling you overpriced ‘amazing’ cotton socks) …there’s more !
The SoW Campaign summary is the summation of every individual pilot’s record during the month of operations combined to provide a ‘quick glance’ state of play.
Every time a pilot chooses to fight with a sense of self preservation and bring the plane back to base instead of risking all, it has a positive impact on the teams overall result.
One other pretty cool thing that SoW does (it’s not exclusive or original to SoW) is the issuance of medals at the end of each month. The statistics reset, with that previous months results archived and available to see. Pilots who have had a good month and achieved notable mentions, may in some cases receive additional medals on their name to reward them for exceptional results. This is all to recognize those pilots who have put in the seat time, flown tactically and in doing so, enhanced the furthered the strategic aims of their side.
The true motivation of the SoW statistics, even though there is individual pilot information available, is aimed at explaining the overall monthly score for each team and through this, to encourage teamwork, cooperation and flying together with purpose. Just as the server missions track the history of the WW2 air war, the statistics are very much a nod to the reality of all sides back then, when blood and treasure was spent in the pursuit of victory.
Besides providing performance data back to players, the presentation of statistics can also be used by the server to encourage certain types of game-play. But highlighting certain types of successes, player behaviour can be adapted to better reflect the intentions and design philosophy of the server (such as team-play, and providing a diverse target environment for both air-to-air and air-to-ground combat).
Storm of War, for anyone new to this server takes no side, promotes no political point of view and is focused on the simple idea, yet challenging task of creating a fun environment to fly simulated warbirds.
About the Author: Joker has been flying WW2 flight sims for a number of years and flies primarily on the allied side, with 54 Virtual Squadron. Joker also has a Youtube channel where he posts aviation and road vehicle simming videos: https://www.youtube.com/channel/UC2wB68fOiugO-KUXqU4fNlw